Love Behind the Age of Cthulhu classes – Warrior
Ability Requirements: None
Prime Requisite: STR
Hit Dice: 1d10
Allowed equipment as a fighter plus pistols and rifles.
Saving throws as a fighter
Attack as a fighter
At 1st level choose one bonus:
Pit fighter: +2 bonus to Armor Class if unarmoured.
Hunter: -15% to the chance of loosing direction, can scavenge food on rolls of 1-2 and hunt on rolls of 1-3.
Courier: A warrior’s base movement is increased by 1/4.
Thug: A warrior with this ability has a chance to hide in shadows and move silently like a thief. This chance is equal to his Dexterity score plus two times his level. For example, an 8th level warrior with a 17 Dexterity score has a 32% chance to move silently. The warrior cannot wear armor above studded leather.
Smuggler: The warrior gains a +1 bonus to all saving throws versus poison.
Witch hunter: The warrior gains a +1 bonus to all saving throws versus spells.
Weapon master: This warrior has the ability to specialize in a particular weapon. The character gains a +1 bonus to damage with that weapon
War veteran, a war veteran has been victim of extreme filed surgery, he roll a physical mutation from the following list to represent cybernetic grafts.
at 4 th leve the fighter chooses one weapon which he adds +2 to damage.
at 6th level the warrior can make 2 attacks and at 12th level he makes 3 attacks.
See labyrinth lord fighter class for other details.