Dark Souls – scontro con il lupo

Continua il mio piccolo esperimento con il regolamento di Dark Souls – Little fucked up MAN, il regolamento di una pagina ideato da Grant Howitt. Il grande pregio di questo regolamento è che fornisce un framework con dell’ottimo potenziale e facilmente espandibile. Così eccomi a giocare con un pugno di miniature prese dal gioco da tavolo di Dark Souls, due png, il regolamento di dimensione avvenuta, perché mi piace comunque dare un tocco classico, e il fidato Mythic a fare da Dungeon Master.

Trattandosi di un gioco dark fantasy vale il solito avviso, per scrupolo, sulla possibile presenza di argomenti e temi violenti o scabrosi adatti ad un solo pubblico adulto.

Il grande lupo Sif
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The Idol Pit

I liked very much the background story of this map.

Dyson's Dodecahedron

The Idol Pit
The Idol Pit (300 dpi promo, no commercial license)

The idols…

Creepy wide-eyed, pointy-toothed stone idols keep popping up in fields, kitchens, midden heaps… Each about three feet tall, an idol appears once every five to ten years in the village and no one knows why. But they all match one old idol found at the bottom of a nearby cave, now known as the Idol Pit.

The Idol Pit
The Idol Pit (1200 dpi)

When an idol is found in the village, a procession is started to bring the idol and the finder to the cave and then descend down to the lowest flooded level where a small “island” holds the other idols found so far. But the count is never consistent. Idols go missing, new idols appear… and whoever finds an idol is cursed with foul luck that quickly spreads to those around them. In fact, when a particularly bad batch…

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Dark Souls – Sconto con l’ogre

Continua il mio piccolo esperimento con il regolamento di Dark Souls – Little fucked up MAN, il regolamento di una pagina ideato da Grant Howitt. Il grande pregio di questo regolamento è che fornisce un framework con dell’ottimo potenziale e facilmente espandibile. Così eccomi a giocare con un pugno di miniature prese dal gioco da tavolo di Dark Souls, due png, il regolamento di dimensione avvenuta, perché mi piace comunque dare un tocco classico, e il fidato Mythic a fare da Dungeon Master.

Trattandosi di un gioco dark fantasy vale il solito avviso, per scrupolo, sulla possibile presenza di argomenti e temi violenti o scabrosi adatti ad un solo pubblico adulto.

Continua a leggere

Dark Souls – Il pozzo nel cimitero.

Continua il mio piccolo esperimento con il regolamento di Dark Souls – Little fucked up MAN, il regolamento di una pagina ideato da Grant Howitt. Il grande pregio di questo regolamento è che fornisce un framework con dell’ottimo potenziale e facilmente espandibile. Così eccomi a giocare con un pugno di miniature prese dal gioco da tavolo di Dark Souls, due png, il regolamento di dimensione avvenuta, perché mi piace comunque dare un tocco classico, e il fidato Mythic a fare da Dungeon Master.

Trattandosi di un gioco dark fantasy vale il solito avviso, per scrupolo, sulla possibile presenza di argomenti e temi violenti o scabrosi adatti ad un solo pubblico adulto.

Continua a leggere

Dark Souls – l’inizio di una leggenda

Ho recentemente letto Little fucked up Man, sul gruppo Discord di Blood Manor Games, un gioco di ruolo di una pagina ispirato al mondo di Dark Souls.
Il breve testo che ho letto, mi ha preso, e così eccomi a giocare con un pugno di miniature prese dal gioco da tavolo di Dark Souls, due png, il regolamento di dimensione avvenuta, perché mi piace comunque dare un tocco classico, e il fidato Mythic a fare da Dungeon Master.

Trattandosi di un gioco dark fantasy vale il solito avviso, per scrupolo, sulla possibile presenza di argomenti e temi violenti o scabrosi adatti ad un solo pubblico adulto.

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Santa Galadriel, Vergine e Martire

La mia fonte è il Simarillion ma Galadriel la ricordo anch’io così…

strategie evolutive

Questo non è il post che avrei voluto fare.
A dire il vero non avrei proprio voluto farlo – quel (poco?) che ho da dire sulla serie di Amazon Prime lo dirò, se sarà il caso, nel podcast Chiodi Rossi, dove pare che a furor di popolo io e Germano Hell Greco dovremo occuparci della serie.

Però però però… mi è capitata sotto agli occhi una cosa che mi ha spinto a meterci giù un post cotto e mangiato – post che non potrò condividere, e quindi poco più che un futile esercizio di auto-gratificazione.
Ma ci sono momenti in cui non possiamo solo tacere e permettere alle sciocchezze di diffondersi liberamente. Qualche persona in buona fede potrebbe venire ingannata da un cialtrone che se la spaccia per i propri scopi, e questo non sarebbe giusto.
Dobbiamo fare qualcosa, per quanto possa essere poco, e inutile.

Per cui OK…

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Dakkir’s Rock

I am thinking to use this doungeon for my next Darksun adventure

Dyson's Dodecahedron

Dakkir's Rock
Dakkir’s Rock (300 dpi promo)

This old complex definitely predates any of the current civilizations in the region. It was likely built by half-elven morlocks in one of the recession eras of the Kale Elven civilization. Those areas still showing their original carvings on the walls bear ornate depictions of various demons believed to be the “gods” (or dreaded foes) of the morlocks in question.

A mix of caverns and worked areas split over four levels and five zones, the upper section of the complex is home to a large family of very hostile and xenophobic bronze-age Aarakocra named the Dakkir after their grand progenitor who found this site for them. Members of the family are often seen sunning on the broken pillars out front, and the whole upper area is bright, whitened, and foul-smelling from their excrement.

Dakkir's Rock
Dakkir’s Rock (click for 1200 dpi)

Dakkir's Rock
Dakkir’s Rock (1200 dpi, no grid)

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DungeonMorphs – Sewers Set 1

Another amazing set of Dungeonmorphs

Dyson's Dodecahedron

One of the final stretch goals of the recent DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So now that all the different geomorph designs are in for each die, I’m in the process of redrawing the various designs in my style.

DungeonMorphs - Sewers 1
DungeonMorphs – Sewers 1 (1200 dpi)

I’m doing these redraws one “die” at a time. The geomorphs have been assigned faces on the DungeonMorph Dice, and I’m translating them not by artist, but by die. So this is the first die of the sewers set.

DungeonMorphs - Sewers 1
DungeonMorphs – Sewers 1 (1200 dpi, no grid)

I’ll admit it is a little bit weird taking high-detail designs by BilliamBabble and Alyssa Faden and working them to my style – they both drew geomorphs…

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Mordheim – incontri inaspettati

Scena 3 oggi Proviamo ad andare in cerca di un prete che si prenda cura delle nostre anime.
Il fattore caos sale a 4

Come sempre l’avventura in solitario è strutturata seguendo le linee guida per scene di Mythic, alcune regole di Ironsworn, e delle aggiunte prese da warhammer quest e da il signore degli anelli / lo hobbit

La scena è interrotta, i seguaci di Albert lo lasciano dopo le disavventure della scena precedente, ora restano solo gli eroi, in compenso ci imbattiamo in un’altro tesoro.
Oggi sulla nostra strada c’è una processione di sorelle Sigmarite, sembra che il gruppo di cacciatori di streghe non riuscirà ad andare in cerca del prete.

Questa potrebbe essere l’occasione, per il gruppo, di trovare delle informazioni sulla missione e di preparare un rogo per qualche eretico, oppure potrebbe essere la fine catastrofica della missione.
Questa volta ho provato a giocare con le tiles di Bloodborne per simulare i dedali della città di Mordheim. Un’altra alternativa da tenere buona per il futuro potrebbe essere utilizzare le tiles di Dark Souls.

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Page o’ Little Ruins

Dyson's Dodecahedron

While I was drawing the various ruins maps that were posted last month, occasionally I would get an idea of a piece that was… small. I collected these three smaller pieces together and stuck them onto a single page for release today. Kind of a final clean up on March’s production maps.

Page o' Little Ruins
Page o’ Little Ruins (300 dpi, no commercial license)

We have a small dome-type structure (like a big stone gazebo practically) on the upper left. Probably a shrine at one point, or a memorial to someone important-ish. Below that we have the remnants of a larger multi-chambered structure that has completely fallen into ruin so only some of the walls remain without any roof at all. In the centre of this space is a large statue, so again likely a religious site or a memorial of some kind. Finally, on the right, we have an obvious church /…

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Under the Observatory

I surely will use this in my gdr campaign set in the city of Mordheim

Dyson's Dodecahedron

Under the Observatory
Under the Observatory (300 dpi promo, no commercial license)

Ye Olde Wizard’s Observatory – the traditional place where you are likely to find a stargazing seer. The tower comes equipped with the mandatory ground-floor orrery that makes it dangerous to stand around that room for too long unless you want to get smacked in the head by a flaming representation of the elemental plane of fire. The top floor is dedicated to the massive telescope that is mounted into the roof (and when the tower is in good repair can be rotated and angled up and down to examine various parts of the sky). The whole area is tight enough that instead of stairs, there are ladders leading between the three floors of the structure.

Under the Observatory
Under the Observatory (click for 1200 dpi)

There is also a trap door in the orrery room that opens to a spiral staircase leading down…

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Release the Kraken on the Sunken Tower!

A Great map that gives me ideas for Great projects

Dyson's Dodecahedron

Release-The-Kraken

Every month we go through our back catalog of maps and the many amazing supporters of the blog over on Patreon vote on which two should be re-released under the free commercial use license. In March all the choices were curated from maps of ruins found on the blog. It doesn’t surprise me in the least that this map was the top choice, getting three times the votes as any other map and getting half of the overall votes.

There are a number of stories as to why this tower is so deeply embedded in the earth – stories of earth elementals trapping it by raising the land around it; of epic castings of transmute rock to mud sinking it; and of course that some potent deity smashed it into the ground as punishment (perhaps the wizard who first built the tower shouldn’t have named their latest spell “Thor’s Wimpy…

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The Arcane Sinkhole

Dyson's Dodecahedron

Arcane Sinkhole
Arcane Sinkhole (300 dpi promotional)

Arcane waters have created a sinkhole above this cavern – one that has nearly consumed the ruins of an old homestead beside it. The old well at the homestead goes down to the arcane waters directly, but it is probably safer / wiser to head down using the stone stairs that seem to have formed of their own accord around the sinkhole that then lead into a damp cavern beneath.

Arcane Sinkhole
Arcane Sinkhole (1200 dpi)

The floor of the main sinkhole is scattered with debris from its formation, and narrow steps lead down from there into the twisting caverns beneath, joining to the cavern reached by the stairs (although the stairs aren’t that great either – a few steps near the bottom are missing). The lowest sections of the caverns are flooded with waters tainted by the energies here. Those drinking deeply from these waters roll…

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The Kobold Tombs

Dyson's Dodecahedron

Tombs of the Kobolds
The Kobold Tombs (300 dpi promo)

There’s bound to be some level of miscommunication when dealing with the Kobold Tombs. After all, why would anyone have reason to try to raid the tombs of some lowly kobolds? But these are not kobold tombs, they are ancient tombs that now belong to the Great Shark kobold clan since they moved in and no one could be bothered to pry them back out.

Tombs of the Kobolds
The Kobold Tombs (1200 dpi)

But when a low level party blows a research roll and finds an old book about the Ghezzek Tombs that indicates the tombs include a secret treasure chamber with untold riches hidden away within it, who could reasonably resist the temptation?

Tombs of the Kobolds
The Kobold Tombs (1200 dpi, no grid)

For, sure enough, the kobolds found that treasure room generations ago and have since lost the vast majority of the treasure on bribes, buying steel weapons…

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Odrek’s Orchard

Dyson's Dodecahedron

Odrek's Orchard
Odrek’s Orchard (300 dpi promo)

Sages and mystics have many tales of the Sapphire Apples and their miraculous properties. They succor legendary toxins, counter the corrupting touch of chaos, and even return memories stripped away by the river Lethe. Of course, the Imperial Tree was destroyed during the fall of Great Zorisz and only a single Sapphire Apple was saved… but there are tales that one of the caretakers of the Imperial Tree escaped with a small bag of seeds.

Odrek's Orchard
Odrek’s Orchard (1200 dpi)

This caretaker, a gnarled little dwarf by the name of Odrek, escaped to one of the islands near Kalesh-Sonket and found a small sun-dappled plateau where all but two of the seeds were planted and a small number of the trees have sprouted up. It takes roughly 20 years (d20+10) for a sapphire apple to ripen on the tree, and unripe apples are a vile poison…

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