Odrek’s Orchard

Dyson's Dodecahedron

Odrek's Orchard
Odrek’s Orchard (300 dpi promo)

Sages and mystics have many tales of the Sapphire Apples and their miraculous properties. They succor legendary toxins, counter the corrupting touch of chaos, and even return memories stripped away by the river Lethe. Of course, the Imperial Tree was destroyed during the fall of Great Zorisz and only a single Sapphire Apple was saved… but there are tales that one of the caretakers of the Imperial Tree escaped with a small bag of seeds.

Odrek's Orchard
Odrek’s Orchard (1200 dpi)

This caretaker, a gnarled little dwarf by the name of Odrek, escaped to one of the islands near Kalesh-Sonket and found a small sun-dappled plateau where all but two of the seeds were planted and a small number of the trees have sprouted up. It takes roughly 20 years (d20+10) for a sapphire apple to ripen on the tree, and unripe apples are a vile poison…

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Crypts of Yllas

Another beautiful map, I hope for the daemon infested Ylla thing.

Dyson's Dodecahedron

Crypts of Yllas
Crypts of Yllas (300 dpi promotional)

Yllas the Huntress was ever within the orbit of Duke van Pelt – many (including Yllas) believed that one day they would be wed and she would lead the Brown Rangers from the van Pelt estates. But of course there are no van Pelt estates today as Duke van Pelt’s demonology summoned forth a great evil that the rangers were forced to slay – losing most of their numbers (including Yllas) in the process.

Crypts of Yllas
Crypts of Yllas (1200 dpi)

Yllas’ brother had these crypts built / repurposed under the burned out shell of the van Pelt estate and then everyone from the region left because Duke van Pelt’s summoned monstrosity might be slain, but in the process it poisoned the land for miles around and everything grew twisted and wrong. Over the years this effect has lessened and a few hundred years later people…

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Tainted Grail – The fall of Avalon – Sbiancata

Queste sono una serie di note per tenere conto delle mie vicissitudini nel corso del gioco dark fantasy di Tainted Grail. La trama in quest boardgame è un elemento fondamentale per apprezzarlo, quindi siete avvisati che il racconto contiene spoiler sull’esito di alcune azioni in questo gioco.

Dal diario di Ailei

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Tainted Grail – The Fall of Avalon – la casa di cura sull’isola

Queste sono una serie di note per tenere conto delle mie vicissitudini nel corso del gioco dark fantasy di Tainted Grail. La trama in quest boardgame è un elemento fondamentale per apprezzarlo, quindi siete avvisati che il racconto contiene spoiler sull’esito di alcune azioni in questo gioco.

Dal diario di Ailei

Anno 621 dalla conquista di Avalon, 16 Anagantios

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Claustrophobia e Dyson’s geomorphic business cards/

Claustrophobia è un boardgame ambientato nello stesso universo del warband skirmish helldorado che di recente è stato ristampato nell’edizione 1643.

Da tempo uno dei mei progetti sarebbe quello di provare a fare un rpg in solitario ambientato nel modo di Clausrophoia, nel quale gli umani hanno costruito una nuova Gerusalemme all’inferno e stanno cercando di colonizzalo.

Fino ad ora uno dei più grossi ostacoli ad inziare a giocare una versione di Claustrophobia in solitario era stato il generatore di Dungeon casuali, perché utilizzare il sistema originale, per quanto suggestivo, richiederebbe più spazio di quello di cui al momento dispongo.

La soluzione del dilemma mi si è presentata quando ho visto la quarta serie delle geomorphic business cards di Dyson’s Logo. Con ben quattro set da 5 carte ciascuno ci sono ben venti spezzoni di dungeon casuali per un cospicuo numero di possibilità se decidessi di iniziare una partita una volta che avrò concluso Tainted Gail

Quindi word alla mano mi sono messo a preparare un set di carte per l’esplorazione di un dungeon, vedremo se riuscirò ad utilizzarlo a breve in Claustrophobia o in un’avventura fra i Nuraghi

Tainted Grail – the fall of Avalon – oscuri presagi

Queste sono una serie di note per tenere conto delle mie vicissitudini nel corso del gioco di Tainted Grail. La trama in quest boardgame dark fantasy è un elemento fondamentale per apprezzarlo, quindi siete avvisati che il racconto contiene spoiler sull’esito di alcune azioni in questo gioco.

Dal diario di Ailei

Anno 621 dalla conquista di Avalon, 15 Anagantios

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2021 Business Card Dungeons – Set 2!

Dyson's Dodecahedron

Five years ago I put out a set of dungeon geomorphs designed to be printed on business cards. And the uptake was fabulous with a number of cool peeps using them as the backs for their business cards.

2021 Business Card Geomorphs - Set 2 Promotional
2021 Business Card Geomorphs – Set 2 Promotional

So here we are a full five years later, and I figured it was about time to expand the set. So to expand on this weekend’s offering here’s five more new little geomorphic business card backs bringing this year’s selection to 10 and the total collection to 20.

2021 Business Card Geomorphs - Set 2
2021 Business Card Geomorphs – Set 2

Each card is the right size for a business card, with about a 1/8″ over-run at each exit so that you can use them with business card printers that accept bleed in the card designs (so the drawing will go right to the edges of the cards).

For setting…

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2021 Business Card Dungeons

I think that I will use the whole set of printed geomorphs to play an rpg based on the world of Claustrophobia to randomly generate the tunnels under the city of New Gerusalem

Dyson's Dodecahedron

Five years ago I put out a set of dungeon geomorphs designed to be printed on business cards. And the uptake was fabulous with a number of cool peeps using them as the backs for their business cards.

So here we are a full five years later, and I figured it was about time to expand the set. So here’s five new little geomorphic business card backs:

2021 Business Card Geomorphs - Set 1
2021 Business Card Geomorphs – Set 1

Each card is the right size for a business card, with about a 1/8″ over-run at each exit so that you can use them with business card printers that accept bleed in the card designs (so the drawing will go right to the edges of the cards).

For setting up your print files, here’s the cards one image at a time – each is 2.25 x 3.75 inches in size (2 x 3.5 + 1/8 inch…

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Tainted Grail – The fall of Avalon – Grubwood

Queste sono una serie di note per tenere conto delle mie vicissitudini nel corso del gioco di Tainted Grail. La trama in quest boardgame dark fantasy è un elemento fondamentale per apprezzarlo, quindi il racconto contiene spoiler sull’esito di alcune azioni in questo gioco.

Giorno 2

Il Menhir è a 6

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Tainted Grail – The fall of Avalon – il mhenir morente

Queste sono una serie di note per tenere conto delle mie vicissitudini nel corso del gioco di Tainted Grail. La trama in questo gioco è un elemento fondamentale per apprezzarlo quindi il racconto contiene spoiler, se volete giocare non vi conviene continuare a leggere

Giorno 1

Il tempo è bello.

Il Menhir è a 7

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Tainted Grail the fall of Avalon – il ritrovamento del Graal Maledetto

Ieri giocando il secondo capitolo di Tainted Grail the fall of Avalon ho trovato una sorpresa imprevista, indagando sul fato della spedizione ho aperto un fork inaspettato della trama.

Mica mi aspettavo veramente di trovare una strada diversa nel mio viaggio verso Cameloth
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The Six Greater Spires

Even better than Before

Dyson's Dodecahedron

The Six Greater Spires (300 dpi promo)
The Six Greater Spires (300 dpi promo)

Taking the structure of the Six Spires posted in June, this map changes the scale of the structure so that each entrance is two squares wide instead of one, giving us a lot more room to work. Now instead of a small shrine or similar built into a megalithic structure, we have a massive temple under and within the six spires.

The Six Greater Spires
The Six Greater Spires (click for 1200 dpi)

Four of the six spires are accessed from below, within the temple structure itself. The remaining two are accessed from the open air level between the spires. One has an actual door into it while the last pillar is accessed via a secret door near the top of the stairs from the temple interior.

The temple interior is splashed with brilliantly coloured pigments on the walls, floor, and ceiling. The temple seems dark…

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The Dungeons of Zath Gor

Dyson's Dodecahedron

The Dungeons of Zath Gor
The Dungeons of Zath Gor (300 dpi promo)

The stairs in the northwest tower of Zath Gor Bastion lead up into the tower, but also down beneath to the dungeons of Zath Gor. With the loss of the other properties & territory of the Counts of Gor, these dungeons have become the primary means to lock up malcontents, rivals, and important prisoners. Attached to the dungeons but primarily under the main keep building are further understructures used as (somewhat damp) overflow living areas for the resident sorcerer. This area is accessed via the dungeons or through a secret trap door in the floor of the keep. The sublevel below this and the dungeons includes old scrolls and paperwork from the height of the county, as well as a secret treasure room.

The Dungeons of Zath Gor
The Dungeons of Zath Gor (1200 dpi)

Finally there is an escape tunnel down here that connects to a…

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Monolith of the Ghost Dunes

Dyson's Dodecahedron

The Monolith (300 dpi promotional)
The Monolith (300 dpi promotional)

Five rusty black monoliths sit on a barren stretch between the sands of the Ghost Dunes. Depending on the vagaries of the winds the bases of these rough black spires are usually hidden in the sand, but sometimes the bare rock outcropping they stand upon is swept free and the entrance to the central structure is visible.

The Monolith
The Monolith (1200 dpi)

The original purpose of this remnant of the long-dead pretty folk is lost to time – and since their departure from this world the locals have used it as a temple to them, as a tomb, and as a home base for desert raiders and treasure hunters. While the spires of the monoliths are tall and stand above the dunes above, the interior of the structure goes down underground instead of into the spire itself. The central chamber extends through three levels – the…

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Where we left the bodies…

I fear that the bodies aren’t anymore where they where supposed to be

Dyson's Dodecahedron

Where we left the bodies
Where we left the bodies (300 dpi promotional)

We were visiting Rü in the Kerunán Protectorate when the cultists of Sárku caught up to us. We quietly returned them to their five headed lord of worms in an alley, but needed a place to hide their bodies as we were already having enough problems with the local temples and an agent of the Omnipotent Azure Legion on our tail. A few copper Qirgals in the right beggars hands got us to a nearby access to the Rü underworld. Tucked into an alleyway is an old stone door with a massive padlock that doesn’t actually keep the door closed in any way… and beyond that stairs under the city.

Where we left the bodies
Where we left the bodies (1200 dpi)

This area appears to have once been a temple of Chegárra built over during a Ditlána. Now it just stinks. A small cluster of Ahoggyá…

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